thalassino (
thalassino) wrote in
caughtinanetwork2013-03-24 05:09 pm
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Boss Fight - Octoboogie
[Sunday afternoon, ready or not, the monster that attacked the mosasaur is after the city. Upon first glance it seems to be a gigantic purple octopus, but closer inspection reveals a sharp row of teeth across its face. It's no ordinary octopus, and not just due to its size. It swims up to the bubble with such force that it stirs up a temporary whirlpool that results in various undersea creatures smacking against the barrier. If the sudden blocking of the sunlight from above doesn't get people's attention, the clattering noises sure will. When it speaks, its voice is raspy, and it sounds as if it finds this whole situation to be just hilarious.]
[It peers down into the bubble with one of its enormous yellow eyes, squinting up in a manner that makes it look as if it's smirking. Two tentacles attach themselves to the bubble and start pulling. There's an ominous groaning sound, and then...]
[Divine lightning strikes down from some point on the island to hit the invader. It lets go of the barrier, swimming up to the island at top speed.
Seconds later, all characters holding the badges from the curse would find their communicators turning on suddenly. The cleric skill master is up on the island, her eyes trained on the shoreline by the bay.]
[A good cleric is always prepared. The skill master has provided a basic strategy for anyone feeling particularly lost, and she sends it out to everyone's communicators before cutting off the feed.]
You're all new to this, so I won't hold it against you if you screw this up. Here's some basics for you. I don't know what kind of monster we'll be facing just yet, but just in case, here's a little primer you can use no matter what you're up against.
Clerics - you know what you're in for by now. Bring some mana potions, bring your faith, and bring a megaphone to shout out warnings to your party. You'll be in the back, so you'll be able to see attacks coming. Pace yourselves. Don't heal every little boo-boo, this thing is big and we'll be in it for the long haul.
Warriors - strap in, because this won't be like fighting the little guys. You're likely to be riding this fight out half dead the whole time, and don't you dare blame that on your healer, that's just the nature of the beast. Watch yourself, and try to avoid blowing everything all at once. Hold back until you see a pattern of attack. Most importantly, keep the big thing's attention off your friends! You've got it in you, I know you do.
Mages - unfortunately I don't have any information on what this thing is gonna be weak against. All I know is "it's big and it's got suckers". Try to do low level spells until you figure out what's hurting it and what might be healing it. If you run out of mp, tell your party before you go running off to regenerate. Good luck.
Rogues - you're gonna want to pace yourselves. This sort of fight won't be over quickly. Try to get in and poison or confuse whatever this thing turns out to be, and hold off on attacking until you see openings or you'll tire yourselves out. You can move faster than anyone, so you might also want to keep an eye out for allies who have been knocked out. Bring 'em to me or to your cleric.
Beast Masters - I can't pretend to really understand the bond you guys have with your pets, but you can basically function as a little team all on your own. Try to look out for your pet and don't put too much of a burden on the clerics. Dive in behind the warriors so your pet doesn't get hurt too badly, and bring healing items for it. You're probably going to be on support a bit more than you're used to.
Bards - it's up to you guys to balance out the weaknesses of your party. That's going to be a little different for each one of you, so I can't help you too much. Keep an eye on party composition and be ready to switch up your song and dance on the fly. In a bad spot it can help if you distract the enemy while injured party members get out of the way, too.
I'm not going to pretend any of these strategies are perfect, so if anyone comes up with some better ideas while the fight is going on, I wish you all the best. I mostly wrote this up for anyone who might be panicking with no idea what to do. Oh, and the groups that fought the werewolf and the giant slime? Bring whatever you found. I bet we'll need it.
~ C
OOC: It's the big battle! This boss will have more than one phase and he will be played out by us, so hop in and get to fighting him!
Hello there boys and girls! Are you ready to play?
[It peers down into the bubble with one of its enormous yellow eyes, squinting up in a manner that makes it look as if it's smirking. Two tentacles attach themselves to the bubble and start pulling. There's an ominous groaning sound, and then...]
Oww! Hey, watch it!
[Divine lightning strikes down from some point on the island to hit the invader. It lets go of the barrier, swimming up to the island at top speed.
Seconds later, all characters holding the badges from the curse would find their communicators turning on suddenly. The cleric skill master is up on the island, her eyes trained on the shoreline by the bay.]
That thing is going to be up here any second. I can't last for long on my own, so get yourselves up here now! Clerics, pair yourselves with a warrior and snag all the damage dealing classes you can find! We're going to have to roll with a pick-up-group raid, here. So -
Well hello, pretty lady!
...just read this and hurry it up!
[A good cleric is always prepared. The skill master has provided a basic strategy for anyone feeling particularly lost, and she sends it out to everyone's communicators before cutting off the feed.]
You're all new to this, so I won't hold it against you if you screw this up. Here's some basics for you. I don't know what kind of monster we'll be facing just yet, but just in case, here's a little primer you can use no matter what you're up against.
Clerics - you know what you're in for by now. Bring some mana potions, bring your faith, and bring a megaphone to shout out warnings to your party. You'll be in the back, so you'll be able to see attacks coming. Pace yourselves. Don't heal every little boo-boo, this thing is big and we'll be in it for the long haul.
Warriors - strap in, because this won't be like fighting the little guys. You're likely to be riding this fight out half dead the whole time, and don't you dare blame that on your healer, that's just the nature of the beast. Watch yourself, and try to avoid blowing everything all at once. Hold back until you see a pattern of attack. Most importantly, keep the big thing's attention off your friends! You've got it in you, I know you do.
Mages - unfortunately I don't have any information on what this thing is gonna be weak against. All I know is "it's big and it's got suckers". Try to do low level spells until you figure out what's hurting it and what might be healing it. If you run out of mp, tell your party before you go running off to regenerate. Good luck.
Rogues - you're gonna want to pace yourselves. This sort of fight won't be over quickly. Try to get in and poison or confuse whatever this thing turns out to be, and hold off on attacking until you see openings or you'll tire yourselves out. You can move faster than anyone, so you might also want to keep an eye out for allies who have been knocked out. Bring 'em to me or to your cleric.
Beast Masters - I can't pretend to really understand the bond you guys have with your pets, but you can basically function as a little team all on your own. Try to look out for your pet and don't put too much of a burden on the clerics. Dive in behind the warriors so your pet doesn't get hurt too badly, and bring healing items for it. You're probably going to be on support a bit more than you're used to.
Bards - it's up to you guys to balance out the weaknesses of your party. That's going to be a little different for each one of you, so I can't help you too much. Keep an eye on party composition and be ready to switch up your song and dance on the fly. In a bad spot it can help if you distract the enemy while injured party members get out of the way, too.
I'm not going to pretend any of these strategies are perfect, so if anyone comes up with some better ideas while the fight is going on, I wish you all the best. I mostly wrote this up for anyone who might be panicking with no idea what to do. Oh, and the groups that fought the werewolf and the giant slime? Bring whatever you found. I bet we'll need it.
~ C
OOC: It's the big battle! This boss will have more than one phase and he will be played out by us, so hop in and get to fighting him!
/CRASHES IN
[It's a good thing Rin saw you nearly getting snagged by that tentacle, Ky. The half-demon warrior comes barreling in, flameless but still swinging his sword hard while hurling his favored move at it.
He skid to a halt in front of Ky, panting heavily from running to the island (and across it) from the Villa. As soon as he'd seen the announcement from the cleric he gave Kid an order - stay and protect anyone not affected by the curse, in case they fail and that thing gets in - and left him very little room to argue.
He was going to get hell for that later, but right now his main concern was the creature in front of them.]
Idiot! If you're gonna be up here the least you can do is dodge and not get your sorry ass grabbed!
no subject
Yeowch! Hey, you can't blame me for going for the healer! That's cheap, you know. I don't heal!
[Pouting, he slams one tentacle down with a WHOOSH, kicking up a lot of sand and possibly spraying it right in their faces.]
no subject
He coughs as he catches some of the sand in his mouth, but tries to swallow quickly so he can respond, trying reason.]
You don't have to be here.
no subject
Don't you start givin' me orders. I'm here cause I'm gonna make damn sure that thing doesn't take out anyone I care about! And that includes you and anyone else down in the city!
[Sorry Ky, you're not going to get much time to argue but Rin is already gearing up for another attack, charging at that tentacle that came down on them.]
You're not goin' after anyone! NASTY BLOW!!
no subject
no subject
[If talking might work, Ky will try it. Although it's harder to be calm when he's being attacked.]
I understand the call to duty.
[And he'd be the last one to try to stop someone heeding it.
He mutters a prayer under his breath, the lack of sight almost claustrophobic but his attentions are on Rin, since he can only cast Sight for one of them, and Rin's the one who can use more.]
no subject
[Rin's spectacular moment of derp only lasts a second, but it's a second too long and the ink pretty much hits him square in the face, causing him to reel back and sputter noisily until he regains his balance.
Luckily Ky's casting works and the blindness is gone within a minute. He doesn't need much intelligence to realize that Ky only cast it on Rin, likely leaving him blinded while the warrior was rescued from it.]
Damn! Ky, are you okay?!
[Probably not, Rin.]
no subject
[The blindness doesn't last for long,but it lasts long enough for him to recover and aim for Ky again. In this state, Ky won't even be able to dodge! He'll take out the healer and then he'll be able to cream Rin without having to redo his work over and over again.]
no subject
[Ky can't even see the creature aiming for him, so he'll respond to Rin as if he's not.]
Just focus on what you need to do.
[Ky's trying talking to it, but he knows fighting's the answer they have to do. And he can't do that, blinded or not.]
no subject
[Nope, that tentacle is getting blocked. Rin darts in front of Ky and puts his sword up. He's not the strongest warrior around though, so it still knocks him back pretty far.
But he's back on his feet quickly, taking a stance as he readies for another attack. He needs a moment to recover, but that's another moment that leaves Ky open to get hit.]
Get back, Ky! He's gonna take another shot at you!